top of page
Search
owensmario

The Elder Scrolls - Morrowind Complete SKIDROW: Everything You Need to Know About the Game of the Ye



By purchasing Crowns, you are receiving a license to use or obtain certain features of The Elder Scrolls Online under the terms and conditions of the game and service. Crowns have no value outside of The Elder Scrolls Online, are non-transferrable, cannot be redeemed for cash, and are subject to revocation, termination or cancellation without refund. See store.elderscrollsonline.com for details. Product requires installation of application software. The Elder Scrolls Online service may be discontinued, and content modified, disabled, suspended or removed, at any time. See Terms of Service and Privacy Policy and EULA.




The Elder Scrolls - Morrowind Complete SKIDROW




* Fixed several instances where placed weapons and armor would have higher durability than their max value. These issues are caused by the fact that vanilla items that are already placed and owned in the gameworld will not be updated alongside some changes to the base items. This includes for example durability. * Fixed an issue where Berandas Propylon Index was owned by Baladas Demnevanni, meaning you couldn't just take it. This made little sense considering Baladas saying "It's just gathering dust around here somewhere, on a top shelf, I think. Help yourself.".* Fixed an issue where stealing the "Note from Oritius Maro" from Arius Rulician during the quest "The Talos Cult Conspiracy" would give you a bounty and drawing the attention from all the guards inside Gnisis Barracks.* Fixed an issue where renting a room from Bacola Closcius at South Wall Cornerclub you were given an incorrect location for the room, which used to be next to Bacola. This is no longer the case using Rebirth.* Fixed an issue where Galbedir, Balmora, offered training in Enchanting instead of Unarmored (she will still teach enchanting, but now instead of alchemy, which is already taught by Ajira).* Fixed an issue where the topic Varus Vatinius mentions that Duke Vadam Dren is in his room downstairs, but this is no longer the case.* Fixed an issue where the book texture for 'Tale of the Devious Trader' wasn't saved with mipmaps, meaning the texture would look "jagged" from a distance.* Fixed an issue where the book texture for 'Sword Components' wasn't saved with mipmaps, meaning the texture would look "jagged" from a distance.* Fixed an issue where the door to Tralen's Balcony, Balmora, was misplaced (again) in a way that you could see the worldspace beyond.* Fixed an issue where one of the exterior doors to Ralytis Othrravel's House, Ebonheart, didn't match the placement of the interior door.* Fixed an issue where you couldn't rest in Blade members beds (if a member), or couldn't access them due to rooms being locked.* Fixed an issue where the Summoned Hunger were resistant to shock/fire/frost, while regular hungers only had a 50 % resistance.* Fixed an issue where the Skeleton guarding the door to Phnem Ancestral Tomb wasn't hostile towards the player.* Fixed an issue where Sharmuk gro-Ufthun had a hyphen from his name. This issue also applied to the name of his cave dwelling.* Fixed an issue where the enchantment for Arcane Guardian was set 'on touch' instead of 'self'.* Fixed an issue where the enchantment for 'Bracer Of Decay' had a higher enchantment cost than the available charge.* Fixed an issue where the enchantment for 'Brawler's Fist' had a higher enchantment cost than the available charge.* Fixed an issue where the enchantment for 'Sharpshooter's Bracer' had a higher enchantment cost than the available charge.* Fixed an issue where the enchantment for 'Spearman's Bracer' had a higher enchantment cost than the available charge.* Fixed an issue where the enchantment for 'Swordsman's Glove' had a higher enchantment cost than the available charge.* Fixed an issue where the enchantment for Sacrificial Plate was set to cast type 'cast once' instead of 'cast when used'.* Fixed an issue where the transport section in 'Guide to Vivec' had incorrect destinations due to the changes in Rebirth.* Fixed an issue where the two Exqusite Robes introduced in 6.0 weren't using their correct colors (green and purple).* Fixed an issue where there was a 6th house spawn point inside Mzahnch Lower Level instead of a Dwemer spawn point.* Fixed an issue where Domesticated Shalks didn't stick to their 'pen', and walked around freely in some Ashlander Camps.* Fixed an issue where the blade of the spear 'Illkurok' was facing the wrong direction.* Fixed an issue where Estirdar's camping spot, just outside Balmora, was almost completely covered by terrain.* Fixed an issue where the summoned Dremora used a different kind of weapon compared to the regular Dremora.* Fixed an issue where the club 'Dazer' had an enchantment that was set on self rather than on touch.* Fixed an issue where the trapdoor to battlements of the North Guard Towers, Caldera, was misplaced.* Fixed an issue where a door in Fort Pelagiad opened in the wrong direction, clipping into static objects.* Fixed an issue where a door in Fort Darius opened in the wrong direction, clipping into static objects.* Fixed an issue where Imperial Guard Captains had background topics saying "I am a Duke's Guard.".* Fixed an issue where Hodlismod, Caldera, had some items with 0 durability that you could get for free.* Fixed an issue where Arrow of Elements was set as a bolt, and used the steel bolt icon and model.* Fixed an issue where a door inside Temple Storage, Balmora, transported you to Abaelun Mine.* Fixed an issue where some traders had several identical instances of Campfire Kits for sale.* Fixed an issue where one of the closed scrolls used the wrong paper texture.* Fixed an issue where a metal door had wooden door opening/closing sounds.* Fixed an issue where some shops didn't close at night, as other shops do.* Fixed an issue where Ajira, Balmora, no longer offered training.* Fixed an issue where one Exquisite Ring used the wrong icon.* Fixed an issue where the note 'Imperial Glory' used the wrong icon.* Fixed issues where most of the large ashland rocks had mismatching top and bottom textures.* Fixed issues where Ashlander shields had mismatching back and front models, causing visible seams inbetween.* Fixed issues where some items using the same models had varying stats.* Fixed issues where hundreds of items/doors etc wasn't marked as owned.* Fixed hidden geometry (statics that are buried inside terrain etc, but still steal resources).* Fixed minor issues such as floaters, bleeding objects etc.* Fixed broken pathgrids, plus improvements. 2ff7e9595c


0 views0 comments

Recent Posts

See All

Comments


bottom of page