With SparkoCam it is easy to add to the video fun animated objects or even create your own custom objects by importing PNG or GIF images. Additionally, you can use a green screening effect to replace your background with custom image or watch through anaglyph glasses and enjoy stereoscopic 3D effect. There are also funny distortion effects, frames and scenes where you can place your live video inside an image with outdoor screen or billboard on it.
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Snap is an add-on that lets you define snap points on objects and provides an interactive way of snapping them together. This makes it extremely easy to put together modular asset packs and other scenes with interchangeable parts.
As the name implies, Welder creates welds at the intersections between objects. This makes the transitions look a lot more natural and is especially useful for working with CAD models that need to be rendered realistically.
Building Nodes is a fairly new Blender add-on, but the developer spent quite some time cracking the code of procedural buildings using Sverchok nodes (another add-on we'll cover in a minute) before approaching this project as a totally new node system. To use it, you first define the basic shape of the building with simple box modeling and then refine the style and attributes with the nodes. There are currently 5 available building styles to work with and I have my fingers crossed that more will be added in the future.
Similarly, the official Sketchfab add-on lets you download and use any of the hundreds (thousands?) of models posted as free on their site. It also makes it extremely easy to upload and share your models with other people. They aren't Blender-specific, so there won't be any procedural materials or ready to use rigs, but they make up for it with the sheer amount of available content.
However, the next best thing is to use add-ons that combine the existing tools into a faster and more simplified workflow. RBDLab is one such add-on, and it helps with the fracturing and simulation of rigid body objects as well as the generation of smoke and debris from impacts.
This add-on is like the previously mentioned Drop-It but uses rigid body physics to simulate your objects falling down instead of using a snapping algorithm. Just select the mesh objects you want to drop and click Drop. Pause the simulation, change the initial situation, and when you are satisfied with the result press Apply. It's really simple!
You can often use automatic weights in Blender to get instant and decent-ish results when rigging basic objects and characters. However, that algorithm has one key weakness - loose geometry. Voxel Heat Diffuse Skinning helps to fix that large limitation by creating a voxel proxy of your character, weighting the proxy, and then applying those weights back to the original mesh, all in the click of a button. If you need to quickly work with characters that have clips, straps, or any disconnected parts, this add-on is a must-have.
Grab-it simplifies the process of switching parents while animating. Instead of messing with constraints and worrying about inverses and whatnot, you just need to click Grab, Parent, and Drop to have your character (or anything else) pick up and set down objects.
The difference is that it can take any number and type of selected textures, group the controls for them into one node, and plug the results into the Principled shader. The setup is instant and clean. It can splatter and blend between multiple sets of PBR textures, allow transparent textures to overlap, correctly rotate normal maps (try that at home), use tri-planar (box) mapping for objects without UVs, make non-tiled textures tileable, and add extra randomness on top per channel.
DECALmachine uses shrinkwrap projection, normal data transfer, clever parallax mapping, and a handful of other tricks to let you easily add details to your mesh objects. Each decal is easy to edit afterward, so you can do some cool tricks with stretching and cutting corners to make them fit tons of use cases. It comes with 108 great decals that are ready to use, but it also has a super easy to use decal creator so that you can add your own.
Blender can already export objects to Unreal via the FBX file format, but this add-on automatically organizes the objects, textures, animations, cameras, and collision shapes so that Unreal can use them right away without the manual setup.
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The strength option is only available when the interpolation mode is set to cubic.Setting the strength to zero gives a result very similar to linear interpolation,while higher strengths result in more fluid curves.Setting a negative strength changes the direction of the curve. Or described in a more visual way:it makes deflated volumes inflate and vice versa. The soft limits of this option are set to range from -3 to +3,but you can easily assign bigger or smaller values by manually entering a number, instead of using the slider.This works just the same as with normal sliders in Blender.
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